![]() ![]() Treasure Goblins, too, will now drop Legendary items 100% of the time at level 15 and beyond, and an increased chance from level 6-14. Level 35 and higher bosses are now guaranteed to drop a Legendary item. Patch 1.1.1 also adds a number of welcome boosts to drop rates for Legendaries. Monster density is also being increased in Nightmare Dungeons, as well as Helltide. Level 80 get a 50% increase, level 100 get a 100% increases, level 120 a 120%, and level 150 a 150%. To that end, patch 1.1.1 is upping the HP of bosses above level 60. While everyone should feel stronger, Blizzard wants to make bosses a little more challenging so they're not the easiest thing to clear in a dungeon. The full list is on the Blizzard blog, but the gist is that late-game survivability for Sorcerers is improving, and Fury generation on Basic Skills is boosted for Barbarians. All classes are being made more powerful and survivable, but Barbarian and Sorcerer get most of the love. The highlight of the new patch, of course, are all the buffs. Blizzard previously highlighted a few of the top-level changes in 1.1.1, but the full change log has now been revealed. It's looking like Blizzard is bringing Diablo 4 back on the right track, after the disappointing pre-Season 1 patch made everyone upset with its wide-sweeping nerfs, and what looked like an intentional slowing down of the game in key areas.īut things are looking good, because we finally have the full set of changes coming to the game with patch 1.1.1.
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